About

Jim was introduced to AD&D in 1985 while visiting with cousins in Connecticut. After returning home he purchased the Holmes boxed set and started looking for other players. At the time our hero had seen a mere eleven winters and it would be several more before he understood the difference between Basic and Advanced D&D. But he persevered, found player’s and more importantly friends.

D&D was a mainstay in Jim’s life through the mid nineties with the second edition of the game being the most influential. As the nineties progressed the internet and video games supplanted D&D. For many years adventure called in the strange lands of Ultima Online, Star Wars Galaxies, City of Heroes and Villains, The Matrix Online, World of Warcraft and Star Wars the Old Republic. But the call of simpler times. Of pencil, paper and dice. Of basements and friends. Of pizza and beer. Whispered through the ages.

In the twilight of the fourth edition our hero heeded the whispers of fate and made a failed attempt to run a campaign. Time had passed and old reflexes had —unknown to Jim— faded into oblivion.

Fate stepped in when a vacation conflicted with Jim’s Amazon order of the fifth edition Player’s Handbook leading him to a presale at his FLGS. There he received an invitation to join organized play and uncharacteristically accepted. From that day until the age of the plague Jim ran three story seasons (Out of the Abyss, Curse of Strahd and Storm King’s Thunder), a home game (Legends of Damara) and played in several others.

Now Jim can be found running a weekly game on Fantasy Ground for friends old and new.