On THAC0

The discussion explores THAC0 in Dungeons and Dragons, highlighting its evolution from earlier editions to 2E, which simplified hit rolls by consolidating charts into a single number. While THAC0 improved gameplay, the transition to ascending AC in recent editions raised questions about balance between character classes, especially between Fighters and spellcasters.

The CR System Is Broken and WOTC Shouldn’t Fix It

The discussion around the CR system in Dungeons & Dragons reveals that its effectiveness diminishes with increased party size and experience. The author reflects on personal gameplay experiences, emphasizing the need for DMs to consider various factors beyond monster toughness to create challenging encounters, ultimately viewing encounter design as an art rather than a science.

Should I Retire my Character?

The author reflects on their experience playing a naive Paladin in “Waterdeep: Dragonheist” and highlights the importance of recognizing when a character’s purpose is fulfilled. They emphasize open communication with the DM, exploring whether a character is still enjoyable, and considering retirement when diverging from campaign themes. Transitioning characters should be thoughtfully planned.

Running Sandbox Games: “Rage of Demons” to “Storm King’s Thunder”

The author shares insights from running Dungeons & Dragons adventure campaigns, emphasizing the importance of creating a believable open world. They discuss different sandbox types in published adventures, identifying strengths and weaknesses, and suggest modifications for home games. Ultimately, the focus is on embracing creativity rather than strict adherence to single plots.

Split the Party

Splitting the party can enhance storytelling and create challenges for players by making them vulnerable to enemies. Dungeon Masters should use this tactic strategically, ensuring it aligns with players’ choices. However, care must be taken not to overuse it, as players might exploit the split. Balancing attention and difficulty is key.