The Speed of Combat

Since the end of my last game I’ve been thinking a lot about the pace of combat, sessions and campaigns. Wile I strongly prefer sandbox style games where outcomes are dictated solely by player choice I’m slowly warming the the idea that taking some responsibility for tempo is important to better myself as a DM. […]

AD&D for 5E Players: Combat, but Mostly Initiative

The content provides an in-depth look at the mechanics of initiative and combat in AD&D, contrasting it with 5E. It details how initiative is rolled, the sequence of actions, and how spellcasting and movement work within a combat round. The emphasis is on understanding gameplay dynamics rather than just turn-based actions.

AD&D for 5E Players: Treasure, Experience and Encumbrance

The content discusses the relationship between treasure and experience points (x.p.) in AD&D, emphasizing how players can maximize their x.p. by understanding the value and weight of treasures like coins, gems, and magical items. It highlights the importance of encumbrance, which affects character movement and strategic planning during adventures.

AD&D for 5E Players: Philosophy

The content discusses the fundamental differences between AD&D and 5E, emphasizing their unique mechanics and gameplay approaches. It highlights the importance of house rules in AD&D and the necessity for player caution, suggesting that dungeons are complex environments requiring strategic thinking. Ultimately, players shape their own experiences through decisions and creativity.

AD&D for 5E Players: What Drove Me Away

The content explores the differences between Advanced Dungeons & Dragons (AD&D) and Fifth Edition (5E) D&D, focusing on the limits imposed by universal skill systems, complex monster stats, and modern design philosophies. It argues that AD&D encourages player creativity and role-playing, fostering a more open and imaginative gameplay experience.

Picking a “Forever” Game

The author reflects on the decision to embrace Old School Renaissance (OSR) gaming, weighing various Dungeons & Dragons editions and other systems like BECMI and 2E. The choice of AD&D emerges as preferable due to its balance of rules, nostalgia, and support for creativity, despite challenges around availability and player familiarity.

The Argument for Padded Armor

The author reflects on recent D&D predictions regarding the potential removal of padded armor. They argue that padded armor, akin to a gambeson, serves a crucial protective role beneath heavier armor and can mitigate blows and arrows for players. This insight stems from the author’s extensive interest in historical armaments and D&D mechanics.

On THAC0

The discussion explores THAC0 in Dungeons and Dragons, highlighting its evolution from earlier editions to 2E, which simplified hit rolls by consolidating charts into a single number. While THAC0 improved gameplay, the transition to ascending AC in recent editions raised questions about balance between character classes, especially between Fighters and spellcasters.

Split the Party

Splitting the party can enhance storytelling and create challenges for players by making them vulnerable to enemies. Dungeon Masters should use this tactic strategically, ensuring it aligns with players’ choices. However, care must be taken not to overuse it, as players might exploit the split. Balancing attention and difficulty is key.