The Speed of Combat

Since the end of my last game I’ve been thinking a lot about the pace of combat, sessions and campaigns. Wile I strongly prefer sandbox style games where outcomes are dictated solely by player choice I’m slowly warming the the idea that taking some responsibility for tempo is important to better myself as a DM. […]

Skill Failure: All

The author expresses a strong dislike for skills in D&D 5E, feeling they detract from role-playing and lead to challenges in gameplay. They argue that skills create unnecessary boundaries that limit player creativity and introduce random chance, complicating otherwise clear interactions. Instead, they advocate for focusing on imaginative role-play without relying on a skill system.

Combat Deep Dive Results

The survey results indicate an 85% positive response to 5E among the group, dropping to 76% when including the author’s vote. Despite appreciating the group’s enjoyment of 5E, the author finds it lacking for their playstyle. Preferences for other systems like Mörk Borg emerge, highlighting varying tastes within the group.

Campaign Retrospective Results

The survey results, now 85% complete, indicate a strong desire for increased enjoyment in all D&D pillars, particularly combat. The next campaign will feature episodic adventures in a small region with side quests, focusing on player-generated backstories. Combat remains popular, but optimization is less desired. A flexible, engaging setting is essential.

My Answers to the Campaign Retrospective

The author surveyed players to understand their preferences for future D&D games, sharing insights on game pillars, session elements, and adventure styles. The survey covered enjoyment ratings for various aspects, campaign lengths, and player character motivations. The author expressed a desire for feedback to enhance engagement in online gaming experiences.

Race as a Mechanic in D&D

The author expresses dissatisfaction with the concept of “race” in D&D, arguing it leads to stereotypical character creation and lacks depth in role-playing. Focusing on elves, the piece critiques how mechanics overshadow cultural nuances, suggesting that the game fails to encourage genuine role-play. The author advocates for richer, alien portrayals of fantasy races.

On Mapping and Battle Maps

The author reflects on their evolution in tabletop RPG gaming from using “theater of the mind” to battle-maps, discussing the advantages and drawbacks of each. They explore the challenges of map revealing, how it affects gameplay, and propose a desire for improved collaborative mapping systems, blending player exploration with DM control.

Skill Failure: Insight

The post discusses the limitations of the Insight check in Dungeons & Dragons 5E. It illustrates how character biases affect results, potentially causing issues with clarity in detecting lies. The author argues that Insight checks can either eliminate mystery in the game or provide no useful information, rendering them unnecessary or overly simplistic.

Why Roll for Characters

The author discusses the differences between point buy and rolling methods for character creation in RPGs. They favor rolling, arguing it fosters a unique play experience with less attachment to characters. The randomness of rolling can model rarity in character classes and races, enriching the game’s narrative and challenge.